BigMessage

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function sends a big GTA announcement message to a player or all the players in the game.

Syntax

BigMessage can take 2 different lists of parameters. These are:

  1. bool BigMessage( string text, int time, int type )
  1. bool BigMessage( Player plr, string text, int time, int type )

Arguments

  • text - This is the message to send to players
  • time - This is how long the message will stay on screen
  • type - The type of the announcement message
  • plr - The pointer to the player who should get the message

Example 1

  1.  
  2. function onPlayerCommand( player, cmd, text )
  3. {
  4. if ( cmd == "bigmessage" )
  5. {
  6. if ( text ) BigMessage( text, 5000, 1 );
  7. }
  8. }
  9.  

This command will send a big message to all players for 5 seconds, with style 1 using the text specified.

Example 2

  1.  
  2. function onPlayerCommand( player, cmd, text )
  3. {
  4. if ( cmd == "bigmessage2" )
  5. {
  6. if ( text ) BigMessage( player, text, 5000, 1 );
  7. }
  8. }
  9.  

This command will send a big message to the command user for 5 seconds, with style 1 using the text specified.

Notes

The call onPlayerCommand was used in in this example. More info about this in the corresponding page.

Notable

You Can Coloured The Test By Useing ( ~y~ ,~b~ , ~r~, ~bl~ ) And More But You Must But This Before The Test Like This>>
  1. BigMessage( player, "~w~ Welcome To The ~b~ Server.", 5000, 1 );

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