ReadIniString
From Liberty Unleashed Wiki
Note: This function requires the external module lu_ini.
This function reads a string saved to an .ini file.
Syntax
string ReadIniString( string filename, string section, string var )
Arguments
- filename This is the name of the file
- section The section that contains the value you want to read
- var The name of the variable
Example
This example will check whether the player connects from the same IP than earlier and auto-logs them in.
function onPlayerJoin( player ) { if ( ReadIniString( "IPs.ini", "IP", player.Name ) == player.IP ) { /* some nice autologin stuff here */ MessagePlayer( "You have auto-logged in successfully!", player ); } }
Notes
The functions Player.IP, MessagePlayer and call onPlayerJoin were also used in in this example. More info about them in corresponding pages.
Related Functions
These functions are provided by the official module lu_ini.