SetBoundaries

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Revision as of 15:43, 29 September 2010 by Force (Talk | contribs)

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function sets the world boundaries.

Syntax

  1. bool SetBoundaries( Vector vLower, Vector vUpper )

Arguments

  • vLower - The lower boundary point as a vector
  • vUpper - The upper boundary point as a vector

Example

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "setboundaries" )
  5. {
  6. local up = Vector( -1000.00, -1000.00, 0.00 ), lower = Vector( -1000.00, -1000.00, 0.00 );
  7. SetBoundaries( up, lower );
  8. }
  9. return 1;
  10. }
  11.  

Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

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