GetGamespeed

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This returns the current gamespeed setting in the server.

Syntax

  1. float GetGamespeed()

Arguments

  • None

Example

This will return the current gamespeed in the server when somebody types '/gamespeed'.

  1.  
  2. function onPlayerCommand( plr, cmd, text )
  3. {
  4. if ( cmd == "serverspeed" )
  5. {
  6. MessagePlayer( "Current gamespeed in the server is: " + GetGamespeed(), plr );
  7. }
  8. }
  9.  

Notes

The function MessagePlayer and call onPlayerCommand were used in in this example. More info about them in corresponding pages.

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