Squirrel/Server/Functions/Game/GetGamespeed

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(New page: __NOTOC__ This returns the current gamespeed setting in the server. == Syntax == <code>float GetGamespeed()</code> == Arguments == * '''None''' == Example == This will return the cur...)
 
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     if ( cmd == "serverspeed" )
 
     if ( cmd == "serverspeed" )
 
     {
 
     {
           Message( id, "Current gamespeed in the server is: " + GetGamespeed() );
+
           MessagePlayer( "Current gamespeed in the server is: " + GetGamespeed(), id );
 
     }
 
     }
 
}
 
}
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=== Notes ===
 
=== Notes ===
  
The call [[Squirrel/Events/Player/OnPlayerCommand|OnPlayerCommand]] was used in in this example. More info about this in the corresponding page.
+
The function [[Squirrel/Functions/Misc/MessagePlayer|MessagePlayer]] and call [[Squirrel/Events/Player/OnPlayerCommand|OnPlayerCommand]] were used in in this example. More info about them in corresponding pages.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Functions/Game}}
 
{{Squirrel/Functions/Game}}

Revision as of 15:55, 17 October 2008

This returns the current gamespeed setting in the server.

Syntax

  1. float GetGamespeed()

Arguments

  • None

Example

This will return the current gamespeed in the server when somebody types '/serverspeed'.

  1.  
  2. function OnPlayerCommand( id, cmd, text )
  3. {
  4. if ( cmd == "serverspeed" )
  5. {
  6. MessagePlayer( "Current gamespeed in the server is: " + GetGamespeed(), id );
  7. }
  8. }
  9.  

Notes

The function MessagePlayer and call OnPlayerCommand were used in in this example. More info about them in corresponding pages.

Related Functions

Template:Squirrel/Functions/Game

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