CloseGarage
From Liberty Unleashed Wiki
Revision as of 23:57, 15 November 2013 by Grand Team Unleashed (Talk | contribs)
This function closes the given garage door. List of garage IDs can be found from here.
Syntax
bool CloseGarage( int garage )
Arguments
- garage - This is the ID of the garage you want to close. List of garage IDs can be found from here
Example I
This will close the Portland hideout garage when the player types /closesesame
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "closesesame" ) { CloseGarage( PORTLAND_HIDEOUT_GARAGE ); } return 1; }
Example II
This will close an garage by ID. List of garage IDs can be found from here
function onPlayerCommand ( pPlayer, szCommand, szParams ) { if ( szCommand == "closegarage" ) { if ( !szParams ) MessagePlayer ( "You need to write the ID of the garage to close.", pPlayer ); else CloseGarage ( szParams.tointeger ( ) ); } return 1; }
Notes
The event onPlayerCommand was used in this example. More info about this in the corresponding page.
Related Functions
- CloseGarage
- CloseSSVBridge
- EnableTrains
- GetBoundariesLower
- GetBoundariesUpper
- GetFriendlyFire
- GetGamespeed
- GetGravity
- GetHour
- GetIslands
- GetMinute
- GetSSVBridgeLock
- GetSSVBridgeUpdateTime
- GetSurfaceTraction
- GetTimeLock
- GetWeather
- GetWeatherLock
- IsSSVBridgeUp
- OpenGarage
- OpenSSVBridge
- SetBoundaries
- SetFriendlyFire
- SetGamespeed
- SetGravity
- SetIslands
- SetSSVBridgeLock
- SetSSVBridgeUpdateTime
- SetSurfaceTraction
- SetTime
- SetTimeLock
- SetWeather
- SetWeatherLock