Squirrel/Server/Functions/Checkpoints/Radius

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Revision as of 15:53, 7 January 2010 by Force (Talk | contribs)

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This Checkpoint class member returns or sets the radius of the given checkpoint.

Syntax

You can either return or set a new value for this member:

  1. float Checkpoint.Radius
  1. Checkpoint.Radius = float fRadius

Arguments

  • fRadius - This is the new radius of the checkpoint.

Example 1. Returning

  1.  
  2. function onPlayerFootCheckpointHit( player, checkpoint )
  3. {
  4. MessagePlayer( "The current radius of this checkpoint is: " + checkpoint.Radius, player )
  5. }
  6.  

Notes

This example will message the player with the current radius of the checkpoint.

Example 2. Setting

  1.  
  2. function onPlayerFootCheckpointHit( player, checkpoint )
  3. {
  4. checkpoint.Radius = checkpoint.Radius ++;
  5. }
  6.  

Notes

This example will increase the radius of the checkpoint by 1 every time a player enters it.

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