Squirrel/Server/Functions/Checkpoints/Radius
From Liberty Unleashed Wiki
(Difference between revisions)
(→Example 1. Returning) |
(→Example 2. Setting) |
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== Example 2. Setting == | == Example 2. Setting == | ||
− | |||
<code lang="squirrel"> | <code lang="squirrel"> | ||
− | + | function onPlayerFootCheckpointHit( player, checkpoint ) | |
+ | { | ||
+ | checkpoint.Radius = checkpoint.Radius ++; | ||
+ | } | ||
</code> | </code> | ||
=== Notes === | === Notes === | ||
− | + | This example will increase the radius of the checkpoint by 1 every time a player enters it. | |
== Related Functions == | == Related Functions == | ||
{{Squirrel/Server/Functions/Checkpoints}} | {{Squirrel/Server/Functions/Checkpoints}} |
Revision as of 15:53, 7 January 2010
This Checkpoint class member returns or sets the radius of the given checkpoint.
Syntax
You can either return or set a new value for this member:
float Checkpoint.Radius
Checkpoint.Radius = float fRadius
Arguments
- fRadius - This is the new radius of the checkpoint.
Example 1. Returning
function onPlayerFootCheckpointHit( player, checkpoint ) { MessagePlayer( "The current radius of this checkpoint is: " + checkpoint.Radius, player ) }
Notes
This example will message the player with the current radius of the checkpoint.
Example 2. Setting
function onPlayerFootCheckpointHit( player, checkpoint ) { checkpoint.Radius = checkpoint.Radius ++; }
Notes
This example will increase the radius of the checkpoint by 1 every time a player enters it.