Squirrel/Server/Functions/Checkpoints/Radius

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(New page: __NOTOC__ This ''Checkpoint'' class member returns or sets the radius of the given checkpoint. == Syntax == You can either return or set a new value for this member: <code>float Checkpoin...)
 
(Example 1. Returning)
Line 13: Line 13:
 
== Example 1. Returning ==
 
== Example 1. Returning ==
  
{{Squirrel/NeedsExample}}
 
 
<code lang="squirrel">
 
<code lang="squirrel">
-- todo
+
function onPlayerFootCheckpointHit( player, checkpoint )
 +
{
 +
MessagePlayer( "The current radius of this checkpoint is: " + checkpoint.Radius, player )
 +
}
 
</code>
 
</code>
  
 
=== Notes ===
 
=== Notes ===
  
-- Example notes/used functions here
+
This example will message the player with the current radius of the checkpoint.
  
 
== Example 2. Setting ==
 
== Example 2. Setting ==

Revision as of 15:52, 7 January 2010

This Checkpoint class member returns or sets the radius of the given checkpoint.

Syntax

You can either return or set a new value for this member:

  1. float Checkpoint.Radius
  1. Checkpoint.Radius = float fRadius

Arguments

  • fRadius - This is the new radius of the checkpoint.

Example 1. Returning

  1.  
  2. function onPlayerFootCheckpointHit( player, checkpoint )
  3. {
  4. MessagePlayer( "The current radius of this checkpoint is: " + checkpoint.Radius, player )
  5. }
  6.  

Notes

This example will message the player with the current radius of the checkpoint.

Example 2. Setting

This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
  1.  
  2. -- todo
  3.  

Notes

-- Example notes/used functions here

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