Squirrel/Server/Functions/Checkpoints/FindCheckpoint
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=== Notes === | === Notes === | ||
− | This command is used to find the specified checkpoint ID. | + | This command is used to find the specified checkpoint ID for the player typing the command. |
== Related Functions == | == Related Functions == | ||
{{Squirrel/Server/Functions/Checkpoints}} | {{Squirrel/Server/Functions/Checkpoints}} |
Revision as of 16:04, 7 January 2010
This function finds a checkpoint from an ID and returns the pointer. If no checkpoint is found, null will be returned.
Syntax
Checkpoint FindCheckpoint( int id [, Player plr ] )
Arguments
- id - The ID of the checkpoint to be found
- plr - If the checkpoint you want to find is for a specific client only, use this to specify a pointer to the player who owns the checkpoint. If you don't use this argument the checkpoint will be returned from the global checkpoint pool
Example 1. Non-player specific
function onPlayerCommand( player, command, text ) { if ( command == "findcheckpoint" ) { local Checkpoint = FindCheckpoint( text.tointeger() ) if ( Checkpoint ) MessagePlayer( "Checkpoint ID " + text + " has been found!", player ); else MessagePlayer( "Unable to find a checkpoint with ID " + text, player ); } }
Notes
This command is used to find the specified checkpoint ID.
Example 2. Player specific
function onPlayerCommand( player, command, text ) { if ( command == "findcheckpoint" ) { local Checkpoint = FindCheckpoint( text.tointeger(), player ) if ( Checkpoint ) MessagePlayer( "Checkpoint ID " + text + " has been found belonging to you!", player ); else MessagePlayer( "Unable to find a checkpoint with ID " + text + " belonging to you!", player ); } }
Notes
This command is used to find the specified checkpoint ID for the player typing the command.