Squirrel/Server/Functions/Checkpoints/Colour

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=== Notes ===
 
=== Notes ===
  
The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Marker/onPlayerEnterCheckpoint|onPlayerEnterCheckpoint]] were used in in this example. More info about them in the corresponding pages.
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The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Marker/onPlayerEnterCheckpoint|onPlayerEnterCheckpoint]] were used in this example. More info about them in the corresponding pages.
  
 
== Example 2. Setting ==
 
== Example 2. Setting ==

Revision as of 19:56, 24 September 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Checkpoint class member returns or sets the colour of the checkpoint.

Syntax

You can either return or set a new value using this member:

  1. Colour Checkpoint.Colour
  1. Checkpoint.Colour = Colour col

Arguments

  • col - This is the pointer to a pre-defined RGB colour object.

Example 1. Returning

This example will message the player with the current RGB colour of the checkpoint.

  1.  
  2. function onPlayerEnterCheckpoint( player, checkpoint )
  3. {
  4. local col = checkpoint.Colour;
  5. MessagePlayer( format( "The current RGB colour of this checkpoint is: %i, %i, %i", col.r, col.g, col.b ), player )
  6. return 1;
  7. }
  8.  

Notes

The function MessagePlayer and event onPlayerEnterCheckpoint were used in this example. More info about them in the corresponding pages.

Example 2. Setting

This example will turn the checkpoint red when a player enters it.

  1.  
  2. function onPlayerEnterCheckpoint( player, checkpoint )
  3. {
  4. checkpoint.Colour = Colour( 255, 0, 0 );
  5. return 1;
  6. }
  7.  

Notes

The function MessagePlayer and event onPlayerEnterCheckpoint were used in in this example. More info about them in the corresponding pages.

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