Squirrel/Server/Functions/Cheats/GetFlyingCars

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m (copypaste bs)
 
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=== Notes ===
 
=== Notes ===
  
The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in in this example. More info about them in the corresponding pages.
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The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Server/Functions/Cheats}}
 
{{Squirrel/Server/Functions/Cheats}}

Latest revision as of 19:58, 24 September 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function returns whether the flying cars cheat code (chittychittybb in GTA III / comeflywithme in GTA:VC) has been activated for a certain player or the server.

[edit] Syntax

  1. bool GetFlyingCars( [ Player plr ] )

[edit] Arguments

  • plr - With this optional argument you can check the cheat status for an individual player. Without it the function will return the global server status

[edit] Example

This command returns whether the flying cars cheat has been globally activated.

  1.  
  2. function onPlayerCommand( player, command, text )
  3. {
  4. if ( command == "flyingcars" ) MessagePlayer( "Flying vehicles are currently set to " + GetFlyingCars(), player );
  5. return 1;
  6. }
  7.  

[edit] Notes

The function MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

[edit] Related Functions

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