Squirrel/Server/Functions/Camera/ShakeCamera

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(Example)
 
Line 4: Line 4:
 
== Syntax ==
 
== Syntax ==
  
<code>bool ShakeCamera( Player plr, float intensity )</code>
+
<code>bool ShakeCamera( Player plr, int intensity )</code>
  
 
== Arguments ==
 
== Arguments ==
Line 18: Line 18:
 
if ( szCommand == "shake" )
 
if ( szCommand == "shake" )
 
{
 
{
ShakeCamera( pPlayer, 4.00 );
+
ShakeCamera( pPlayer, 300 );
 
}
 
}
 
         return 1;
 
         return 1;

Latest revision as of 19:49, 28 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function shakes the camera of the given player.

[edit] Syntax

  1. bool ShakeCamera( Player plr, int intensity )

[edit] Arguments

  • plr - This is the pointer of the player to whose camera should be shaken
  • intensity - The intensity of the shaking

[edit] Example

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "shake" )
  5. {
  6. ShakeCamera( pPlayer, 300 );
  7. }
  8. return 1;
  9. }
  10.  

[edit] Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

[edit] Related Functions

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