Squirrel/Server/Functions/Camera/ShakeCamera

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(Created page with '{{Squirrel/Title|ShakeCamera}} This function shakes the camera of the given player. == Syntax == <code>bool ShakeCamera( Player plr, float intensity )</code> == Arguments == …')
 
(Example)
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== Example ==
 
== Example ==
  
{{Squirrel/NeedsExample}}
 
 
<code lang="squirrel">
 
<code lang="squirrel">
-- todo
+
function onPlayerCommand( pPlayer, szCommand, szText )
 +
{
 +
if ( szCommand == "shake" )
 +
{
 +
ShakeCamera( pPlayer, 4.00 );
 +
}
 +
}
 
</code>
 
</code>
  
 
=== Notes ===
 
=== Notes ===
  
Example notes and used functions here.
+
The event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in this example. More info about this in the corresponding page.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Server/Functions/Camera}}
 
{{Squirrel/Server/Functions/Camera}}

Revision as of 15:33, 29 September 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function shakes the camera of the given player.

Syntax

  1. bool ShakeCamera( Player plr, float intensity )

Arguments

  • plr - This is the pointer of the player to whose camera should be shaken
  • intensity - The intensity of the shaking

Example

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "shake" )
  5. {
  6. ShakeCamera( pPlayer, 4.00 );
  7. }
  8. }
  9.  

Notes

The event onPlayerCommand was used in this example. More info about this in the corresponding page.

Related Functions

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