Squirrel/Server/Functions/Camera/RestoreCamera
From Liberty Unleashed Wiki
(Difference between revisions)
(New page: __NOTOC__ This function restores the camera for the given player. == Syntax == <code>bool RestoreCamera( Player plr )</code> == Arguments == * '''plr''' - This is the pointer of the pl...) |
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Line 13: | Line 13: | ||
{{Squirrel/NeedsExample}} | {{Squirrel/NeedsExample}} | ||
− | + | function onPlayerCommand( player, command, text ) | |
− | + | { | |
+ | if ( command == "restorecamera" ) RestoreCamera( player ); | ||
+ | } | ||
</code> | </code> | ||
=== Notes === | === Notes === | ||
− | + | The ''RestoreCamera'' function is used to restore the players camera if it has been moved around. | |
== Related Functions == | == Related Functions == | ||
{{Squirrel/Server/Functions/Camera}} | {{Squirrel/Server/Functions/Camera}} |
Revision as of 02:08, 7 January 2010
This function restores the camera for the given player.
Syntax
bool RestoreCamera( Player plr )
Arguments
- plr - This is the pointer of the player to whom the camera will be restored
Example
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
function onPlayerCommand( player, command, text ) { if ( command == "restorecamera" ) RestoreCamera( player ); } </code>
Notes
The RestoreCamera function is used to restore the players camera if it has been moved around.
Related Functions
- FadeCamera
- GetCinematicBorder
- RestoreCamera
- ShakeCamera
- SetCameraMatrix
- SetCinematicBorder