Squirrel/Server/Functions/Camera/FadeCamera
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− | + | {{Squirrel/Title|FadeCamera}} | |
This function fades the camera for the given player. It is also possible to set the fading colour. | This function fades the camera for the given player. It is also possible to set the fading colour. | ||
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== Example == | == Example == | ||
+ | |||
+ | When used, this command would fade the camera of the player that typed "/fade". | ||
+ | |||
<code lang="squirrel"> | <code lang="squirrel"> | ||
function onPlayerCommand( player, cmd, text ) | function onPlayerCommand( player, cmd, text ) | ||
{ | { | ||
− | + | if ( cmd == "fade" ) FadeCamera( player, 5.0, false, 255, 0, 0 ); | |
+ | |||
+ | return 1; | ||
} | } | ||
</code> | </code> | ||
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=== Notes === | === Notes === | ||
− | + | The call [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in in this example. More info about this in the corresponding page. | |
== Related Functions == | == Related Functions == | ||
{{Squirrel/Server/Functions/Camera}} | {{Squirrel/Server/Functions/Camera}} |
Latest revision as of 02:29, 25 September 2010
This function fades the camera for the given player. It is also possible to set the fading colour.
[edit] Syntax
FadeCamera can take 3 different lists of parameters. These are:
bool FadeCamera( Player plr, float speed, bool fadeIn )
bool FadeCamera( Player plr, float speed, bool fadeIn, Colour col )
bool FadeCamera( Player plr, float speed, bool fadeIn, int r, int g, int b )
[edit] Arguments
- plr - This is the pointer of the player to fade the camera for
- speed - The fading speed. The higher the value, the slower the fade
- fadeIn - A boolean representing whether the camera should be faded in or out
- col - A pointer to a predefined colour object to set the fade colour
- r, g, b - Integer values for the fading colours - red, green, blue. Values range from 0 to 255
[edit] Example
When used, this command would fade the camera of the player that typed "/fade".
function onPlayerCommand( player, cmd, text ) { if ( cmd == "fade" ) FadeCamera( player, 5.0, false, 255, 0, 0 ); return 1; }
[edit] Notes
The call onPlayerCommand was used in in this example. More info about this in the corresponding page.