Blip.Icon

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Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Blip class member returns or sets the icon (sprite) of the blip.

Syntax

You can either return or set a new value using this member:

  1. int Blip.Icon
  1. Blip.Icon = int sprite

Arguments

  • sprite - The new sprite of the blip. For reference, check here.

Example 1. Returning the value

This example command returns the sprite ID of blip 0 when someone types '/icon'.

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "icon" )
  5. {
  6. local pBlip = FindBlip( 0 );
  7. if ( pBlip ) MessagePlayer( "Blip ID 0 has icon ID - " + pBlip.Icon, pPlayer );
  8. }
  9. return 1;
  10. }
  11.  

Notes

The functions FindBlip, MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

Example 2. Setting a new value

This example command sets the icon of blip ID 0 to Ammunation icon.

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "seticon" )
  5. {
  6. local pBlip = FindBlip( 0 );
  7. if ( pBlip ) pBlip.Icon = BLIP_AMMU;
  8. }
  9. return 1;
  10. }
  11.  

Notes

The function FindBlip and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

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