Blip.Icon
From Liberty Unleashed Wiki
This Blip class member returns or sets the icon (sprite) of the blip.
Syntax
You can either return or set a new value using this member:
int Blip.Icon
Blip.Icon = int sprite
Arguments
- sprite - The new sprite of the blip. For reference, check here.
Example 1. Returning the value
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "icon" ) { local pBlip = FindBlip( 0 ); if ( pBlip ) MessagePlayer( "Blip ID 0 has icon ID - " + pBlip.Icon, pPlayer ); } }
Notes
The function MessagePlayer and event onPlayerCommand were used in in this example. More info about them in the corresponding pages.
Example 2. Setting a new value
function onPlayerCommand( pPlayer, szCommand, szText ) { else if ( szCommand == "icon2" ) { local pBlip = FindBlip( 0 ); if ( pBlip ) pBlip.Icon = 1; } }
Notes
The event onPlayerCommand was used in in this example. More info about this in the corresponding page.