Blip.Icon

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This Blip class member returns or sets the icon (sprite) of the blip.

Syntax

You can either return or set a new value using this member:

  1. int Blip.Icon
  1. Blip.Icon = int sprite

Arguments

  • sprite - The new sprite of the blip. For reference, check here.

Example 1. Returning the value

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. else if ( szCommand == "icon" )
  5. {
  6. local pBlip = FindBlip( 0 );
  7. if ( pBlip ) MessagePlayer( "Blip ID 0 has icon ID - " + pBlip.Icon, pPlayer );
  8. }
  9. }
  10.  

Notes

Example notes and used functions here.

Example 2. Setting a new value

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. else if ( szCommand == "icon2" )
  5. {
  6. local pBlip = FindBlip( 0 );
  7. if ( pBlip ) pBlip.Icon = 1;
  8. }
  9. }
  10.  

Notes

The event onPlayerCommand was used in in this example. More info about this in the corresponding page.

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