Squirrel/Server/Functions/Blips/Icon
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== Syntax == | == Syntax == | ||
+ | |||
You can either return or set a new value using this member: | You can either return or set a new value using this member: | ||
<code>int Blip.Icon</code> | <code>int Blip.Icon</code> | ||
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== Example 1. Returning the value == | == Example 1. Returning the value == | ||
+ | |||
+ | This example command returns the sprite ID of blip 0 when someone types '/icon'. | ||
<code lang="squirrel"> | <code lang="squirrel"> | ||
function onPlayerCommand( pPlayer, szCommand, szText ) | function onPlayerCommand( pPlayer, szCommand, szText ) | ||
{ | { | ||
− | + | if ( szCommand == "icon" ) | |
− | + | { | |
− | + | local pBlip = FindBlip( 0 ); | |
− | + | if ( pBlip ) MessagePlayer( "Blip ID 0 has icon ID - " + pBlip.Icon, pPlayer ); | |
− | + | } | |
+ | |||
+ | return 1; | ||
} | } | ||
</code> | </code> | ||
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=== Notes === | === Notes === | ||
− | The | + | The functions [[Squirrel/Server/Functions/Blips/FindBlip|FindBlip]], [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages. |
== Example 2. Setting a new value == | == Example 2. Setting a new value == | ||
+ | |||
+ | This example command sets the icon of blip ID 0 to Ammunation icon. | ||
<code lang="squirrel"> | <code lang="squirrel"> | ||
function onPlayerCommand( pPlayer, szCommand, szText ) | function onPlayerCommand( pPlayer, szCommand, szText ) | ||
{ | { | ||
− | + | if ( szCommand == "seticon" ) | |
− | + | { | |
− | + | local pBlip = FindBlip( 0 ); | |
− | + | if ( pBlip ) pBlip.Icon = BLIP_AMMU; | |
− | + | } | |
+ | |||
+ | return 1; | ||
} | } | ||
</code> | </code> | ||
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=== Notes === | === Notes === | ||
− | The event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] | + | The function [[Squirrel/Server/Functions/Blips/FindBlip|FindBlip]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages. |
== Related Functions == | == Related Functions == | ||
{{Squirrel/Server/Functions/Blips}} | {{Squirrel/Server/Functions/Blips}} |
Latest revision as of 00:14, 29 September 2010
This Blip class member returns or sets the icon (sprite) of the blip.
[edit] Syntax
You can either return or set a new value using this member:
int Blip.Icon
Blip.Icon = int sprite
[edit] Arguments
- sprite - The new sprite of the blip. For reference, check here.
[edit] Example 1. Returning the value
This example command returns the sprite ID of blip 0 when someone types '/icon'.
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "icon" ) { local pBlip = FindBlip( 0 ); if ( pBlip ) MessagePlayer( "Blip ID 0 has icon ID - " + pBlip.Icon, pPlayer ); } return 1; }
[edit] Notes
The functions FindBlip, MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.
[edit] Example 2. Setting a new value
This example command sets the icon of blip ID 0 to Ammunation icon.
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "seticon" ) { local pBlip = FindBlip( 0 ); if ( pBlip ) pBlip.Icon = BLIP_AMMU; } return 1; }
[edit] Notes
The function FindBlip and event onPlayerCommand were used in this example. More info about them in the corresponding pages.