Squirrel/Server/Functions/Blips/Icon

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(Example 2. Setting a new value)
 
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== Syntax ==
 
== Syntax ==
 +
 
You can either return or set a new value using this member:
 
You can either return or set a new value using this member:
 
<code>int Blip.Icon</code>
 
<code>int Blip.Icon</code>
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== Example 1. Returning the value ==
 
== Example 1. Returning the value ==
 +
 +
This example command returns the sprite ID of blip 0 when someone types '/icon'.
  
 
<code lang="squirrel">
 
<code lang="squirrel">
 
function onPlayerCommand( pPlayer, szCommand, szText )
 
function onPlayerCommand( pPlayer, szCommand, szText )
 
{
 
{
else if ( szCommand == "icon" )
+
    if ( szCommand == "icon" )
{
+
    {
local pBlip = FindBlip( 0 );
+
          local pBlip = FindBlip( 0 );
if ( pBlip ) MessagePlayer( "Blip ID 0 has icon ID - " + pBlip.Icon, pPlayer );
+
          if ( pBlip ) MessagePlayer( "Blip ID 0 has icon ID - " + pBlip.Icon, pPlayer );
}
+
    }
 +
   
 +
    return 1;
 
}
 
}
 
</code>
 
</code>
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=== Notes ===
 
=== Notes ===
  
Example notes and used functions here.
+
The functions [[Squirrel/Server/Functions/Blips/FindBlip|FindBlip]], [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
  
 
== Example 2. Setting a new value ==
 
== Example 2. Setting a new value ==
 +
 +
This example command sets the icon of blip ID 0 to Ammunation icon.
  
 
<code lang="squirrel">
 
<code lang="squirrel">
 
function onPlayerCommand( pPlayer, szCommand, szText )
 
function onPlayerCommand( pPlayer, szCommand, szText )
 
{
 
{
else if ( szCommand == "icon2" )
+
    if ( szCommand == "seticon" )
{
+
    {
local pBlip = FindBlip( 0 );
+
          local pBlip = FindBlip( 0 );
if ( pBlip ) pBlip.Icon = 1;
+
          if ( pBlip ) pBlip.Icon = BLIP_AMMU;
}
+
    }
 +
   
 +
    return 1;
 
}
 
}
 
</code>
 
</code>
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=== Notes ===
 
=== Notes ===
  
The event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in in this example. More info about this in the corresponding page.
+
The function [[Squirrel/Server/Functions/Blips/FindBlip|FindBlip]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Server/Functions/Blips}}
 
{{Squirrel/Server/Functions/Blips}}

Latest revision as of 00:14, 29 September 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Blip class member returns or sets the icon (sprite) of the blip.

[edit] Syntax

You can either return or set a new value using this member:

  1. int Blip.Icon
  1. Blip.Icon = int sprite

[edit] Arguments

  • sprite - The new sprite of the blip. For reference, check here.

[edit] Example 1. Returning the value

This example command returns the sprite ID of blip 0 when someone types '/icon'.

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "icon" )
  5. {
  6. local pBlip = FindBlip( 0 );
  7. if ( pBlip ) MessagePlayer( "Blip ID 0 has icon ID - " + pBlip.Icon, pPlayer );
  8. }
  9. return 1;
  10. }
  11.  

[edit] Notes

The functions FindBlip, MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

[edit] Example 2. Setting a new value

This example command sets the icon of blip ID 0 to Ammunation icon.

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "seticon" )
  5. {
  6. local pBlip = FindBlip( 0 );
  7. if ( pBlip ) pBlip.Icon = BLIP_AMMU;
  8. }
  9. return 1;
  10. }
  11.  

[edit] Notes

The function FindBlip and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

[edit] Related Functions

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