Squirrel/Server/Functions/Blips/Icon
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=== Notes === | === Notes === | ||
− | + | The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in in this example. More info about them in the corresponding pages. | |
== Example 2. Setting a new value == | == Example 2. Setting a new value == |
Revision as of 19:20, 28 September 2010
This Blip class member returns or sets the icon (sprite) of the blip.
Syntax
You can either return or set a new value using this member:
int Blip.Icon
Blip.Icon = int sprite
Arguments
- sprite - The new sprite of the blip. For reference, check here.
Example 1. Returning the value
function onPlayerCommand( pPlayer, szCommand, szText ) { else if ( szCommand == "icon" ) { local pBlip = FindBlip( 0 ); if ( pBlip ) MessagePlayer( "Blip ID 0 has icon ID - " + pBlip.Icon, pPlayer ); } }
Notes
The function MessagePlayer and event onPlayerCommand were used in in this example. More info about them in the corresponding pages.
Example 2. Setting a new value
function onPlayerCommand( pPlayer, szCommand, szText ) { else if ( szCommand == "icon2" ) { local pBlip = FindBlip( 0 ); if ( pBlip ) pBlip.Icon = 1; } }
Notes
The event onPlayerCommand was used in in this example. More info about this in the corresponding page.