Squirrel/Server/Functions/Blips/Icon

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(Example 2. Setting a new value)
(Example 1. Returning the value)
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=== Notes ===
 
=== Notes ===
  
Example notes and used functions here.
+
The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in in this example. More info about them in the corresponding pages.
  
 
== Example 2. Setting a new value ==
 
== Example 2. Setting a new value ==

Revision as of 19:20, 28 September 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Blip class member returns or sets the icon (sprite) of the blip.

Syntax

You can either return or set a new value using this member:

  1. int Blip.Icon
  1. Blip.Icon = int sprite

Arguments

  • sprite - The new sprite of the blip. For reference, check here.

Example 1. Returning the value

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. else if ( szCommand == "icon" )
  5. {
  6. local pBlip = FindBlip( 0 );
  7. if ( pBlip ) MessagePlayer( "Blip ID 0 has icon ID - " + pBlip.Icon, pPlayer );
  8. }
  9. }
  10.  

Notes

The function MessagePlayer and event onPlayerCommand were used in in this example. More info about them in the corresponding pages.

Example 2. Setting a new value

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. else if ( szCommand == "icon2" )
  5. {
  6. local pBlip = FindBlip( 0 );
  7. if ( pBlip ) pBlip.Icon = 1;
  8. }
  9. }
  10.  

Notes

The event onPlayerCommand was used in in this example. More info about this in the corresponding page.

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