Squirrel/Server/Functions/Blips/Icon

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(Example 1. Returning the value)
(Example 2. Setting a new value)
Line 30: Line 30:
 
== Example 2. Setting a new value ==
 
== Example 2. Setting a new value ==
  
{{Squirrel/NeedsExample}}
 
 
<code lang="squirrel">
 
<code lang="squirrel">
-- todo
+
function onPlayerCommand( pPlayer, szCommand, szText )
 +
{
 +
else if ( szCommand == "icon2" )
 +
{
 +
local pBlip = FindBlip( 0 );
 +
if ( pBlip ) pBlip.Icon = 1;
 +
}
 +
}
 
</code>
 
</code>
  
 
=== Notes ===
 
=== Notes ===
  
Example notes and used functions here.
+
The event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in in this example. More info about this in the corresponding page.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Server/Functions/Blips}}
 
{{Squirrel/Server/Functions/Blips}}

Revision as of 19:20, 28 September 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Blip class member returns or sets the icon (sprite) of the blip.

Syntax

You can either return or set a new value using this member:

  1. int Blip.Icon
  1. Blip.Icon = int sprite

Arguments

  • sprite - The new sprite of the blip. For reference, check here.

Example 1. Returning the value

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. else if ( szCommand == "icon" )
  5. {
  6. local pBlip = FindBlip( 0 );
  7. if ( pBlip ) MessagePlayer( "Blip ID 0 has icon ID - " + pBlip.Icon, pPlayer );
  8. }
  9. }
  10.  

Notes

Example notes and used functions here.

Example 2. Setting a new value

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. else if ( szCommand == "icon2" )
  5. {
  6. local pBlip = FindBlip( 0 );
  7. if ( pBlip ) pBlip.Icon = 1;
  8. }
  9. }
  10.  

Notes

The event onPlayerCommand was used in in this example. More info about this in the corresponding page.

Related Functions

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