Squirrel/Server/Functions/Blips/Icon
From Liberty Unleashed Wiki
(Difference between revisions)
m (moved Squirrel/Functions/Blips/Icon to Squirrel/Server/Functions/Blips/Icon: Server-side function) |
(→Example 1. Returning the value) |
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== Example 1. Returning the value == | == Example 1. Returning the value == | ||
− | |||
<code lang="squirrel"> | <code lang="squirrel"> | ||
− | - | + | function onPlayerCommand( pPlayer, szCommand, szText ) |
+ | { | ||
+ | else if ( szCommand == "icon" ) | ||
+ | { | ||
+ | local pBlip = FindBlip( 0 ); | ||
+ | if ( pBlip ) MessagePlayer( "Blip ID 0 has icon ID - " + pBlip.Icon, pPlayer ); | ||
+ | } | ||
+ | } | ||
</code> | </code> | ||
Revision as of 19:19, 28 September 2010
This Blip class member returns or sets the icon (sprite) of the blip.
Syntax
You can either return or set a new value using this member:
int Blip.Icon
Blip.Icon = int sprite
Arguments
- sprite - The new sprite of the blip. For reference, check here.
Example 1. Returning the value
function onPlayerCommand( pPlayer, szCommand, szText ) { else if ( szCommand == "icon" ) { local pBlip = FindBlip( 0 ); if ( pBlip ) MessagePlayer( "Blip ID 0 has icon ID - " + pBlip.Icon, pPlayer ); } }
Notes
Example notes and used functions here.
Example 2. Setting a new value
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
-- todo
Notes
Example notes and used functions here.