FindBlip

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This function finds a blip from an ID and returns a pointer to it. If there is no such blip, null will be returned.

Syntax

  1. Blip FindBlip( int id [, Player plr ] )

Arguments

  • id - The ID of the blip to be found
  • plr - If the blip you want to find is owned by a specific client, use this to specify the owner. If you don't use this argument the blip will be returned from the global blip pool

Example 1. Non-player specific

This example command will look for a global blip id asked by the player and print a message if it exists then someone types '/find'.

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "find" )
  5. {
  6. local pBlip = null;
  7. if ( szText ) pBlip = FindBlip( szText.tointeger() );
  8. if ( pBlip ) MessagePlayer( "Found Blip ID " + szText, pPlayer );
  9. }
  10. return 1;
  11. }
  12.  

Notes

The function MessagePlayer and event onPlayerCommand were used in in this example. More info about them in the corresponding pages.

Example 2. Player specific

This example command will look for a local blip ID asked by the player and print a message if it exists then someone types '/findlocal'.

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "findlocal" )
  5. {
  6. local pBlip = null;
  7. if ( szText ) pBlip = FindBlip( szText.tointeger(), pPlayer );
  8. if ( pBlip ) MessagePlayer( "Found Blip ID " + szText, pPlayer );
  9. }
  10. return 1;
  11. }
  12.  

Notes

The function MessagePlayer and event onPlayerCommand were used in in this example. More info about them in the corresponding pages.

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