FindBlip
From Liberty Unleashed Wiki
This function finds a blip from an ID and returns a pointer to it. If there is no such blip, null will be returned.
Syntax
Blip FindBlip( int id [, Player plr ] )
Arguments
- id - The ID of the blip to be found
- plr - If the blip you want to find is owned by a specific client, use this to specify the owner. If you don't use this argument the blip will be returned from the global blip pool
Example 1. Non-player specific
This example command will look for a global blip id asked by the player and print a message if it exists then someone types '/find'.
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "find" ) { local pBlip = null; if ( szText ) pBlip = FindBlip( szText.tointeger() ); if ( pBlip ) MessagePlayer( "Found Blip ID " + szText, pPlayer ); } return 1; }
Notes
The function MessagePlayer and event onPlayerCommand were used in in this example. More info about them in the corresponding pages.
Example 2. Player specific
This example command will look for a local blip ID asked by the player and print a message if it exists then someone types '/findlocal'.
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "findlocal" ) { local pBlip = null; if ( szText ) pBlip = FindBlip( szText.tointeger(), pPlayer ); if ( pBlip ) MessagePlayer( "Found Blip ID " + szText, pPlayer ); } return 1; }
Notes
The function MessagePlayer and event onPlayerCommand were used in in this example. More info about them in the corresponding pages.