Squirrel/Server/Functions/Blips/DisplayType

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(Example 1. Returning the value)
(Notes)
 
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{{Squirrel/Title|Blip.DisplayType}}
 
{{Squirrel/Title|Blip.DisplayType}}
This ''Blip'' class member returns or sets the display type of the radar blip.
+
This ''Blip'' class member returns or sets the display type of the radar blip. Note that some of the possible values only affect blips tied to entities, which currently can't be modified via scripts.
  
 
== Syntax ==
 
== Syntax ==
 +
 
You can either return or set a new value using this member:
 
You can either return or set a new value using this member:
 
<code>int Blip.DisplayType</code>
 
<code>int Blip.DisplayType</code>
Line 12: Line 13:
  
 
== Example 1. Returning the value ==
 
== Example 1. Returning the value ==
 +
 +
This example command returns the display type of blip ID 0 when someone types ''/type''.
  
 
<code lang="squirrel">
 
<code lang="squirrel">
 
function onPlayerCommand( pPlayer, szCommand, szText )
 
function onPlayerCommand( pPlayer, szCommand, szText )
 
{
 
{
else if ( szCommand == "type" )
+
    if ( szCommand == "type" )
{
+
    {
local pBlip = FindBlip( 0 );
+
          local pBlip = FindBlip( 0 );
if ( pBlip ) MessagePlayer( "Blip ID 0 is type ID - " + pBlip.DisplayType, pPlayer );
+
          if ( pBlip ) MessagePlayer( "Blip ID 0 is type ID - " + pBlip.DisplayType, pPlayer );
}
+
    }
 +
   
 +
    return 1;
 
}
 
}
 
</code>
 
</code>
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=== Notes ===
 
=== Notes ===
  
The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in in this example. More info about them in the corresponding pages.
+
The functions [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]], [[Squirrel/Server/Functions/Blips/FindBlip|FindBlip]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
  
 
== Example 2. Setting a new value ==
 
== Example 2. Setting a new value ==
  
{{Squirrel/NeedsExample}}
+
This example function will set the display type of blip ID 0 to BLIPTYPE_NONE when someone types '/bliptype'.
 +
 
 
<code lang="squirrel">
 
<code lang="squirrel">
-- todo
+
function onPlayerCommand( pPlayer, szCommand, szText )
 +
{
 +
    if ( szCommand == "bliptype" )
 +
    {
 +
          local pBlip = FindBlip( 0 );
 +
          if ( pBlip ) pBlip.DisplayType = BLIPTYPE_NONE;
 +
    }
 +
   
 +
    return 1;
 +
}
 
</code>
 
</code>
  
 
=== Notes ===
 
=== Notes ===
  
Example notes and used functions here.
+
The function [[Squirrel/Server/Functions/Blips/FindBlip|FindBlip]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Server/Functions/Blips}}
 
{{Squirrel/Server/Functions/Blips}}

Latest revision as of 15:36, 29 September 2010

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This Blip class member returns or sets the display type of the radar blip. Note that some of the possible values only affect blips tied to entities, which currently can't be modified via scripts.

[edit] Syntax

You can either return or set a new value using this member:

  1. int Blip.DisplayType
  1. Blip.DisplayType = int newtype

[edit] Arguments

  • newtype - The new type of the blip. For reference, check here.

[edit] Example 1. Returning the value

This example command returns the display type of blip ID 0 when someone types /type.

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "type" )
  5. {
  6. local pBlip = FindBlip( 0 );
  7. if ( pBlip ) MessagePlayer( "Blip ID 0 is type ID - " + pBlip.DisplayType, pPlayer );
  8. }
  9. return 1;
  10. }
  11.  

[edit] Notes

The functions MessagePlayer, FindBlip and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

[edit] Example 2. Setting a new value

This example function will set the display type of blip ID 0 to BLIPTYPE_NONE when someone types '/bliptype'.

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. if ( szCommand == "bliptype" )
  5. {
  6. local pBlip = FindBlip( 0 );
  7. if ( pBlip ) pBlip.DisplayType = BLIPTYPE_NONE;
  8. }
  9. return 1;
  10. }
  11.  

[edit] Notes

The function FindBlip and event onPlayerCommand were used in this example. More info about them in the corresponding pages.

[edit] Related Functions

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