CreateClientBlip
From Liberty Unleashed Wiki
This function creates a new local radar blip, which is only visible for the player it's created for. It will return a pointer to the blip or null if creating the blip was unsuccessful.
Syntax
CreateClientBlip can take 2 different lists of parameters. These are:
Blip CreateClientBlip( Player client, int sprite, Vector pos, int colour )
Blip CreateClientBlip( Player client, int sprite, float x, float y, float z, int colour )
Arguments
- client - The client who will be the owner of this blip and who will be the only one able to see it
- sprite - This is the sprite (icon) of the blip. For reference, check here
- pos - The position of the blip on radar
- colour - The colour ID for the blip. These values can be customised in content.xml of the server
- x, y, z - The position of the blip as floats
Example
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "createblip" ) { CreateClientBlip( pPlayer, 0, pPlayer.Pos, 0 ); } }
Notes
The event onPlayerCommand was used in in this example. More info about this in the corresponding page.