Squirrel/Server/Functions/Blips/CreateBlip
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=== Notes === | === Notes === | ||
− | The event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] | + | The event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] was used in in this example. More info about this in the corresponding page. |
== Related Functions == | == Related Functions == | ||
{{Squirrel/Server/Functions/Blips}} | {{Squirrel/Server/Functions/Blips}} |
Revision as of 19:00, 28 September 2010
This function creates a new global radar blip, which is visible for everyone. It will return a pointer to the blip or null if creating the blip was unsuccessful.
Syntax
CreateBlip can take 2 different lists of parameters. These are:
Blip CreateBlip( int sprite, Vector pos, int colour )
Blip CreateBlip( int sprite, float x, float y, float z, int colour )
Arguments
- sprite - This is the sprite (icon) of the blip. For reference, check here
- pos - The position of the blip on radar
- colour - The colour ID for the blip. These values can be customised in content.xml of the server
- x, y, z - The position of the blip as floats
Example
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "createblip" ) { CreateBlip( 0, pPlayer.Pos, 0 ); } }
Notes
The event onPlayerCommand was used in in this example. More info about this in the corresponding page.