Squirrel/Server/Events/Player/onPlayerUseDetonator

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m (Fixed the example)
 
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{{Squirrel/Title|onPlayerUseDetonator}}
 
{{Squirrel/Title|onPlayerUseDetonator}}
{{Squirrel/LUOnly}}
 
 
This event is called when a player uses a remote detonator (weapon ID 12 in GTA3).
 
This event is called when a player uses a remote detonator (weapon ID 12 in GTA3).
  

Latest revision as of 17:32, 11 February 2014

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This event is called when a player uses a remote detonator (weapon ID 12 in GTA3).

[edit] Syntax

  1. function onPlayerUseDetonator( Player plr )

[edit] Arguments

  • plr - This is the player who used the detonator

[edit] Returns

This event does not handle return values.

[edit] Example

This example will blow up the closest vehicle to a player when they use the detonator.

  1.  
  2. function onPlayerUseDetonator( plr )
  3. {
  4. local veh = GetClosestVehicle( plr );
  5. {
  6. if ( veh )
  7. {
  8. veh.Explode( plr );
  9. }
  10. }
  11. return 1;
  12. }
  13.  

[edit] Notes

The functions GetClosestVehicle and Vehicle.Explode were used in this example. More info about these in the corresponding pages.

[edit] Related Events

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