Squirrel/Server/Events/Player/onPlayerUseDetonator
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This event is called when a player uses a remote detonator (weapon ID 12 in GTA3). | This event is called when a player uses a remote detonator (weapon ID 12 in GTA3). | ||
Latest revision as of 17:32, 11 February 2014
This event is called when a player uses a remote detonator (weapon ID 12 in GTA3).
[edit] Syntax
function onPlayerUseDetonator( Player plr )
[edit] Arguments
- plr - This is the player who used the detonator
[edit] Returns
This event does not handle return values.
[edit] Example
This example will blow up the closest vehicle to a player when they use the detonator.
function onPlayerUseDetonator( plr ) { local veh = GetClosestVehicle( plr ); { if ( veh ) { veh.Explode( plr ); } } return 1; }
[edit] Notes
The functions GetClosestVehicle and Vehicle.Explode were used in this example. More info about these in the corresponding pages.
[edit] Related Events
- onPlayerAction
- onPlayerArmourChange
- onPlayerCashChange
- onPlayerChat
- onPlayerCommand
- onPlayerConnect
- onPlayerDeath
- onPlayerFall
- onPlayerHealthChange
- onPlayerIslandChange
- onPlayerJoin
- onPlayerKeyStateChange
- onPlayerKill
- onPlayerPart
- onPlayerScoreChange
- onPlayerSkinChange
- onPlayerSpawn
- onPlayerUpdate
- onPlayerTeamChange
- onPlayerUseDetonator
- onPlayerVirtualWorldChange
- onPlayerWeaponChange