Squirrel/Server/Events/Player/onPlayerScoreChange
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== Syntax == | == Syntax == | ||
− | <code>function onPlayerScoreChange( player, old, new )</code> | + | <code>function onPlayerScoreChange( Player player, int old, int new )</code> |
=== Arguments === | === Arguments === |
Latest revision as of 17:16, 8 November 2010
This is called when a player's score changes.
[edit] Syntax
function onPlayerScoreChange( Player player, int old, int new )
[edit] Arguments
- player - The pointer of the player
- old - The score player had before the change
- new - The current score
[edit] Returns
This event does not handle return values.
[edit] Example
This will tell the player if they score just increased.
function onPlayerScoreChange( player, old, new ) { if ( new > old ) MessagePlayer( "Your score increased from " + old + " to " + new, player ); return 1; }
[edit] Notes
The function MessagePlayer was used in this example. More info about it can be found in the corresponding page.
[edit] Related Events
- onPlayerAction
- onPlayerArmourChange
- onPlayerCashChange
- onPlayerChat
- onPlayerCommand
- onPlayerConnect
- onPlayerDeath
- onPlayerFall
- onPlayerHealthChange
- onPlayerIslandChange
- onPlayerJoin
- onPlayerKeyStateChange
- onPlayerKill
- onPlayerPart
- onPlayerScoreChange
- onPlayerSkinChange
- onPlayerSpawn
- onPlayerUpdate
- onPlayerTeamChange
- onPlayerUseDetonator
- onPlayerVirtualWorldChange
- onPlayerWeaponChange