Squirrel/Server/Events/Player/onPlayerKill
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(New page: == Syntax == <code>function onPlayerKill( killer, player, reason )</code> == Parameters == * '''killer''' - The killer pointer * '''player''' - The player pointer * '''reason''' - The I...) |
Revision as of 09:21, 9 January 2010
Contents |
Syntax
function onPlayerKill( killer, player, reason )
Parameters
- killer - The killer pointer
- player - The player pointer
- reason - The ID of the weapon used to kill the player
Example
This will message the main chat when a player kills another player with an onfoot weapon.
function onPlayerKill( killer, player, reason ) { Message( "StatServ: " + killer.Name + " killed " + player.Name " (" +GetWeaponName( reason )+ ")" ); }
Notes
The functions Message, player.Name and GetWeaponName were used in in this example. More info about them can be found in the corresponding pages.
Related Functions
- onPlayerAction
- onPlayerArmourChange
- onPlayerCashChange
- onPlayerChat
- onPlayerCommand
- onPlayerConnect
- onPlayerDeath
- onPlayerFall
- onPlayerHealthChange
- onPlayerIslandChange
- onPlayerJoin
- onPlayerKeyStateChange
- onPlayerKill
- onPlayerPart
- onPlayerScoreChange
- onPlayerSkinChange
- onPlayerSpawn
- onPlayerUpdate
- onPlayerTeamChange
- onPlayerUseDetonator
- onPlayerVirtualWorldChange
- onPlayerWeaponChange