Squirrel/Server/Events/Player/onPlayerKeyStateChange

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Revision as of 16:57, 10 November 2013 by XaMaX (Talk | contribs)

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  1.  
  2. function onPlayerKeyStateChange ( pPlayer, oldkeys, newkeys ) {
  3.  
  4. if ( ( oldkeys & KEY_ONFOOT_FIRE == 0 ) && ( newkeys & KEY_ONFOOT_FIRE != 0 ) )
  5. {
  6. MessagePlayer ( "Fire key pressed.", pPlayer );
  7. }
  8.  
  9. return;
  10. }
  11.  
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