Squirrel/Server/Events/Player/onPlayerJoin
From Liberty Unleashed Wiki
(Difference between revisions)
m (Squirrel/Events/Player/onPlayerJoin moved to Squirrel/Server/Events/Player/onPlayerJoin: Server-side scripting) |
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== Syntax == | == Syntax == | ||
− | <code>function | + | <code>function onPlayerJoin( player )</code> |
== Parameters == | == Parameters == | ||
Line 15: | Line 15: | ||
<code lang="squirrel"> | <code lang="squirrel"> | ||
− | function | + | function onPlayerJoin( player ) |
{ | { | ||
− | MessagePlayer( "Welcome " + player.Name + " to the server!", | + | MessagePlayer( "Welcome " + player.Name + " to the server!", player ); |
} | } | ||
</code> | </code> | ||
Line 23: | Line 23: | ||
=== Notes === | === Notes === | ||
− | The function [[Squirrel/Functions/ | + | The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] was used in in this example. More info about it in the corresponding page. |
== Related Functions == | == Related Functions == | ||
− | {{Squirrel/Events/Player}} | + | {{Squirrel/Server/Events/Player}} |
Revision as of 06:26, 13 December 2009
This is called when a player joins the server. This is fired after files and data has been sent to the client
Syntax
function onPlayerJoin( player )
Parameters
- player - The pointer of the new player
Example
This will say Hello to the player when they join the server
function onPlayerJoin( player ) { MessagePlayer( "Welcome " + player.Name + " to the server!", player ); }
Notes
The function MessagePlayer was used in in this example. More info about it in the corresponding page.
Related Functions
- onPlayerAction
- onPlayerArmourChange
- onPlayerCashChange
- onPlayerChat
- onPlayerCommand
- onPlayerConnect
- onPlayerDeath
- onPlayerFall
- onPlayerHealthChange
- onPlayerIslandChange
- onPlayerJoin
- onPlayerKeyStateChange
- onPlayerKill
- onPlayerPart
- onPlayerScoreChange
- onPlayerSkinChange
- onPlayerSpawn
- onPlayerUpdate
- onPlayerTeamChange
- onPlayerUseDetonator
- onPlayerVirtualWorldChange
- onPlayerWeaponChange