Squirrel/Server/Events/Player/onPlayerArmourChange
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m (→Example: Broken example fixed) |
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function onPlayerArmourChange( player, oldarm, newarm ) | function onPlayerArmourChange( player, oldarm, newarm ) | ||
{ | { | ||
− | if ( | + | if ( newarm > oldarm ) Message( "Armour Cheats Detected on: " + player.Name ); |
return 1; | return 1; |
Latest revision as of 07:22, 3 August 2011
This is called when a player's armour amount changes, for any reason.
[edit] Syntax
function onPlayerArmourChange( Player player, int oldArmour, int newArmour )
[edit] Arguments
- player - The player pointer
- oldArmour - Armour amount prior to the detected change
- newArmour - Armour amount after the detected change
[edit] Returns
This event does not handle return values.
[edit] Example
This will detect any armour on a player in a server that does not have armour pickups/commands.
function onPlayerArmourChange( player, oldarm, newarm ) { if ( newarm > oldarm ) Message( "Armour Cheats Detected on: " + player.Name ); return 1; }
[edit] Notes
The functions Message and Player.Name were used in this example. More info about them can be found in the corresponding pages.
[edit] Related Events
- onPlayerAction
- onPlayerArmourChange
- onPlayerCashChange
- onPlayerChat
- onPlayerCommand
- onPlayerConnect
- onPlayerDeath
- onPlayerFall
- onPlayerHealthChange
- onPlayerIslandChange
- onPlayerJoin
- onPlayerKeyStateChange
- onPlayerKill
- onPlayerPart
- onPlayerScoreChange
- onPlayerSkinChange
- onPlayerSpawn
- onPlayerUpdate
- onPlayerTeamChange
- onPlayerUseDetonator
- onPlayerVirtualWorldChange
- onPlayerWeaponChange