onPlayerEnterCheckpoint

From Liberty Unleashed Wiki
Revision as of 12:40, 11 November 2010 by Juppi (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This event is called when a player enters a checkpoint.

Syntax

  1. function onPlayerEnterCheckpoint( Player plr, Checkpoint cp )

Arguments

  • plr - The player who entered the checkpoint
  • cp - The checkpoint the player entered

Returns

This event does not handle return values.

Example

This example will remove the checkpoint after a player has entered it.

  1.  
  2. function onPlayerEnterCheckpoint( player, cp )
  3. {
  4. cp.Remove();
  5. return 1;
  6. }
  7.  

Notes

The function Checkpoint.Remove was used in this example. More info about this in the corresponding page.

Related Events

Personal tools
Namespaces

Variants
Actions
Navigation
scripting
Toolbox