Squirrel/Server/Events/Checkpoint/onPlayerEnterCheckpoint
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(Created page with '{{Squirrel/Title|onPlayerEnterCheckpoint}} This event is called when a player enters a checkpoint. == Syntax == <code>function onPlayerEnterCheckpoint( Player plr, Checkpoint c…') |
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=== Notes === | === Notes === | ||
− | The function [[Squirrel/Server/Functions/Checkpoints/Remove|Checkpoint.Remove]] was used | + | The function [[Squirrel/Server/Functions/Checkpoints/Remove|Checkpoint.Remove]] was used in this example. More info about this in the corresponding page. |
== Related Events == | == Related Events == |
Latest revision as of 12:40, 11 November 2010
This event is called when a player enters a checkpoint.
[edit] Syntax
function onPlayerEnterCheckpoint( Player plr, Checkpoint cp )
[edit] Arguments
- plr - The player who entered the checkpoint
- cp - The checkpoint the player entered
[edit] Returns
This event does not handle return values.
[edit] Example
This example will remove the checkpoint after a player has entered it.
function onPlayerEnterCheckpoint( player, cp ) { cp.Remove(); return 1; }
[edit] Notes
The function Checkpoint.Remove was used in this example. More info about this in the corresponding page.
[edit] Related Events
- onPlayerEnterCheckpoint
- onPlayerExitCheckpoint
- onPlayerEnterSphere
- onPlayerExitSphere