Squirrel/Server/Constants

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{{Squirrel/Title|Server-side constants}}
 
These are a list of constants loaded into Squirrel. These an be used anywhere in a script and resolve to a predetermined value. For example, in Liberty Unleashed VEH_LANDSTALKER will resolve to 90.
 
__TOC__
 
== Body Parts ==
 
  
{{Squirrel/Constants/BodyParts}}
 
 
== Ban Types ==
 
 
{{Squirrel/Constants/BanTypes}}
 
 
== Game Limits ==
 
 
{{Squirrel/Constants/GameLimits}}
 
 
== Garages ==
 
 
==== GTA III ====
 
{{Squirrel/Constants/Garages}}
 
 
<!--==== GTA: VC ====
 
{{Squirrel/Constants/GaragesVC}}-->
 
 
== GTA Keys ==
 
 
{{Squirrel/Constants/GTAKeys}}
 
 
== Join Failures ==
 
 
{{Squirrel/Constants/JoinFailures}}
 
 
== Marker Types ==
 
 
{{Squirrel/Constants/MarkerTypes}}
 
 
== Misc Constants ==
 
 
{{Squirrel/Constants/Misc}}
 
 
== Part Reasons ==
 
 
{{Squirrel/Constants/PartReason}}
 
 
== Radar Blip Sprites ==
 
 
<!--==== GTA III ====-->
 
{{Squirrel/Constants/BlipSprites}}
 
 
<!--==== GTA: VC ====
 
{{Squirrel/Constants/BlipSpritesVC}}-->
 
 
== Radar Blip Types ==
 
 
{{Squirrel/Constants/BlipTypes}}
 
 
== Surface Traction ==
 
 
<!--==== GTA III ====-->
 
{{Squirrel/Constants/SurfaceData}}
 
 
<!--==== GTA: VC ====
 
{{Squirrel/Constants/SurfaceDataVU}}-->
 
 
== Vehicle Addons ==
 
 
{{Squirrel/Constants/VehicleAddons}}
 
 
== Vehicle Doors ==
 
 
{{Squirrel/Constants/VehicleDoors}}
 
 
== Vehicle Handling Settings ==
 
 
{{Squirrel/Constants/VehicleHandling}}
 
 
== Vehicle Light States ==
 
 
{{Squirrel/Constants/LightStates}}
 
 
== Vehicle Models ==
 
 
<!--==== GTA III ====-->
 
{{Squirrel/Constants/Vehicles}}
 
 
<!--==== GTA: VC ====
 
{{Squirrel/Constants/VehiclesVC}}-->
 
 
== Vehicle Wheels ==
 
 
{{Squirrel/Constants/VehicleWheels}}
 
 
== Vehicle Wheel States ==
 
 
{{Squirrel/Constants/VehicleWheelStates}}
 
 
== Weapons/Death Reasons ==
 
 
<!--==== GTA III ====-->
 
{{Squirrel/Constants/Weapons}}
 
 
<!--==== GTA: VC ====
 
{{Squirrel/Constants/WeaponsVU}}-->
 
 
== Weapon Data Settings ==
 
 
{{Squirrel/Constants/WeaponData}}
 

Revision as of 22:59, 25 January 2017

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