Squirrel/Scripting Requests

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* <s>A Signal that will trigger when your vehicle or player move (onPlayerMove & onVehicleMove) with old xyz and new xyz</s>
 
* <s>A Signal that will trigger when your vehicle or player move (onPlayerMove & onVehicleMove) with old xyz and new xyz</s>
 
** Added events [[Squirrel/Server/Events/Player/onPlayerUpdate|onPlayerUpdate]] and [[Squirrel/Server/Events/Vehicle/onVehicleUpdate|onVehicleUpdate]] instead, these will be called every time an on foot, in car or unoccupied vehicle sync packet is received. (Update 0.1.0.9 onwards) [[User:Juppi|Juppi]] 17:11, 17 March 2011 (UTC)
 
** Added events [[Squirrel/Server/Events/Player/onPlayerUpdate|onPlayerUpdate]] and [[Squirrel/Server/Events/Vehicle/onVehicleUpdate|onVehicleUpdate]] instead, these will be called every time an on foot, in car or unoccupied vehicle sync packet is received. (Update 0.1.0.9 onwards) [[User:Juppi|Juppi]] 17:11, 17 March 2011 (UTC)
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* A signal that will trigger when any server side script uses the Message function. Would be very useful for unpack-and-go echo scripts or any kind like that. (Something like onMessage( szMessage ) )
  
 
== Client-side requests ==
 
== Client-side requests ==

Revision as of 22:23, 6 June 2011

Use this page to request functions, events or other features for LU/VU scripting.

Server-side requests

  • Player.ColouredName to be able to retrieve the names with the [#XXXXXX][#d] colours.
  • A Signal that will trigger when your vehicle or player move (onPlayerMove & onVehicleMove) with old xyz and new xyz
    • Added events onPlayerUpdate and onVehicleUpdate instead, these will be called every time an on foot, in car or unoccupied vehicle sync packet is received. (Update 0.1.0.9 onwards) Juppi 17:11, 17 March 2011 (UTC)
  • A signal that will trigger when any server side script uses the Message function. Would be very useful for unpack-and-go echo scripts or any kind like that. (Something like onMessage( szMessage ) )

Client-side requests

  • Player.Spawn to be able to forcibly spawn the player using clientside scripts
  • Player.MouseFrozen to be able to Freeze the mouse (Useful for GUIs and Buttons, Since it moves your view now too)
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