Squirrel/Scripting Issues
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* <s>'''CallServerFunc''' - First argument (script) doesn't work, need to use ''null''</s> - Fixed, include the path as well (eg. "MyScript/main.nut") | * <s>'''CallServerFunc''' - First argument (script) doesn't work, need to use ''null''</s> - Fixed, include the path as well (eg. "MyScript/main.nut") | ||
* <s>'''GUIWindow.AddChild''' - Crashes if used with a GUISprite</s> - Fixed in 0.1.0.8 | * <s>'''GUIWindow.AddChild''' - Crashes if used with a GUISprite</s> - Fixed in 0.1.0.8 | ||
+ | * '''GUIProgressBar.Value''' - You can set a negative value for this causing the bar to fuck up. | ||
+ | * '''GUIProgressBar.Visible''' - Setting this to false seems to have no effect. |
Revision as of 00:38, 8 November 2011
Use this page to report bugs or other problems in scripting.
Server-side scripting
- Player.Angle - Does not set/update player's facing angle
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Player.SetAnim - Animation seems to repeat it's self, won't stop?- Not a bug, some anims are looping. Applying another animation stops the old one -
Player.Seat - Always returns '0' (might be correct), will return the wrong seat ID if the player enters via a passenger a door and is set to driver.- Old bug, fixed -
Pickup.RespawnTime - It returns the value in milliseconds rather than seconds -
CallClientFunc - First argument (script) doesn't work, need to use null- Fixed, include the path as well (eg. "MyScript/main.nut")
Client-side scripting
-
CallServerFunc - First argument (script) doesn't work, need to use null- Fixed, include the path as well (eg. "MyScript/main.nut") -
GUIWindow.AddChild - Crashes if used with a GUISprite- Fixed in 0.1.0.8 - GUIProgressBar.Value - You can set a negative value for this causing the bar to fuck up.
- GUIProgressBar.Visible - Setting this to false seems to have no effect.