Squirrel/Functions/Timers/NewTimer

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__NOTOC__
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{{Squirrel/Title|NewTimer}}
This creates a new timer
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This function creates a new timer.
  
 
== Syntax ==
 
== Syntax ==
  
<code>timer NewTimer( string function, int interval, int repeat, args... )</code>
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<code>Timer NewTimer( string function, int interval, int repeat, args... )</code>
  
 
== Arguments ==
 
== Arguments ==
  
* '''function''' This is the function the timer will call
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* '''function''' - This is the function the timer will call
* '''interval''' The interval the timer will fire at in milliseconds
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* '''interval''' - The interval the timer will fire at in milliseconds
* '''repeat''' How many times the function will repeat (0 is infinate)
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* '''repeat''' - How many times the function will repeat (0 is infinate)
* '''args''' Any arguments you want to pass to the function when called
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* '''args''' - Any arguments you want to pass to the function when called
  
== Example ==
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== Example1 ==
  
 
This will start a timer saying ''BOO!'' 3 times every 5 seconds when a player joins
 
This will start a timer saying ''BOO!'' 3 times every 5 seconds when a player joins
  
 
<code lang="squirrel">
 
<code lang="squirrel">
function OnPlayerJoin( id, name )
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function onPlayerJoin( player )
 
{
 
{
     NewTimer( "MessagePlayer", 5000, 3, "BOO!", id );
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     NewTimer( "MessagePlayer", 5000, 3, "BOO!", player );
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}
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</code>
 +
 
 +
== Example2 ==
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This will start a timer Giving The Player 2000$ 1 time when a player joins After 5 Sec.
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<code lang="squirrel">
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function onPlayerJoin( player )
 +
{
 +
    NewTimer( "Cash", 5000, 1, player );
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}
 +
 
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function Cash( player )
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{
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player.Cash += 2000;
 
}
 
}
 
</code>
 
</code>
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=== Notes ===
 
=== Notes ===
  
The function [[Squirrel/Functions/Misc/MessagePlayer|MessagePlayer]] and call [[Squirrel/Events/Player/OnPlayerJoin|OnPlayerJoin]] were used in in this example. More info about them in corresponding pages.
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The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and call [[Squirrel/Server/Events/Player/onPlayerJoin|onPlayerJoin]] were used in in this example. More info about them in corresponding pages.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Functions/Timers}}
 
{{Squirrel/Functions/Timers}}

Latest revision as of 14:17, 10 August 2013

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function creates a new timer.

[edit] Syntax

  1. Timer NewTimer( string function, int interval, int repeat, args... )

[edit] Arguments

  • function - This is the function the timer will call
  • interval - The interval the timer will fire at in milliseconds
  • repeat - How many times the function will repeat (0 is infinate)
  • args - Any arguments you want to pass to the function when called

[edit] Example1

This will start a timer saying BOO! 3 times every 5 seconds when a player joins

  1.  
  2. function onPlayerJoin( player )
  3. {
  4. NewTimer( "MessagePlayer", 5000, 3, "BOO!", player );
  5. }
  6.  

[edit] Example2

This will start a timer Giving The Player 2000$ 1 time when a player joins After 5 Sec.

  1.  
  2. function onPlayerJoin( player )
  3. {
  4. NewTimer( "Cash", 5000, 1, player );
  5. }
  6.  
  7. function Cash( player )
  8. {
  9. player.Cash += 2000;
  10. }
  11.  

[edit] Notes

The function MessagePlayer and call onPlayerJoin were used in in this example. More info about them in corresponding pages.

[edit] Related Functions

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