Squirrel/Client/Functions/Players/RemoveLimb
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function onClientShot( pPlayer, iWeapon, iBodypart ) | function onClientShot( pPlayer, iWeapon, iBodypart ) |
Revision as of 13:50, 10 August 2013
This function allows you to remove one of the client's limbs.
Syntax
g_LocalPlayer.RemoveLimb( int Bodypart )
Example
g_LocalPlayer <- FindLocalPlayer(); function onClientShot( pPlayer, iWeapon, iBodypart ) { if ( g_LocalPlayer.Immune == true ) { if ( iWeapon == WEP_EXPLOSION ) { g_LocalPlayer.RemoveLimb( BODYPART_LEFTARM ); g_LocalPlayer.RemoveLimb( BODYPART_RIGHTARM ); g_LocalPlayer.RemoveLimb( BODYPART_LEFTLEG ); g_LocalPlayer.RemoveLimb( BODYPART_HEAD ); g_LocalPlayer.RemoveLimb( BODYPART_RIGHTLEG ); } } return 1; }
function onClientShot( pPlayer, iWeapon, iBodypart ) { if ( g_LocalPlayer.Immune == true ) { if ( iWeapon == WEP_EXPLOSION ) {
g_LocalPlayer.RemoveLimb( BODYPART_LEFTARM );
g_LocalPlayer.RemoveLimb( BODYPART_RIGHTARM );
g_LocalPlayer.RemoveLimb( BODYPART_LEFTLEG );
g_LocalPlayer.RemoveLimb( BODYPART_HEAD );
g_LocalPlayer.RemoveLimb( BODYPART_RIGHTLEG );
} }
return 1; } </code>