Squirrel/Client/Functions/Players/Health
From Liberty Unleashed Wiki
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function onPlayerCommand( player, cmd, text ) | function onPlayerCommand( player, cmd, text ) | ||
{ | { | ||
− | if ( cmd== "health" ) | + | if ( cmd == "health" ) |
{ | { | ||
− | + | player.Health = 100; | |
− | + | MessagePlayer( "[#00ff00]*System* [#ff0000]Your health is " + player.Health + ".", player); | |
} | } | ||
} | } |
Revision as of 14:36, 10 August 2013
Contents |
Syntax
float player.Health
player.Health = float value
Arguments
- value - What you can set the health value to.
Example
function onPlayerCommand( player, cmd, text ) { if ( cmd == "health" ) { player.Health = 100; MessagePlayer( "[#00ff00]*System* [#ff0000]Your health is " + player.Health + ".", player); } }
This will heal the player when He use /health.
Notes
The call onPlayerCommand and MessagePlayer were used in in this example. More info about them in the corresponding page.