Squirrel/Client/Functions/Misc/GetGroundZLevel
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(Created page with "GetGroundZLevel() Gets the Z position of the ground, basically the ground level. The groun level is usually a solid object you can stand on") |
(→GetGroundZLevel()) |
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− | GetGroundZLevel() | + | |
+ | |||
+ | == '''GetGroundZLevel()''' == | ||
+ | |||
+ | |||
+ | |||
Gets the Z position of the ground, basically the ground level. | Gets the Z position of the ground, basically the ground level. | ||
− | The | + | The ground level is usually a solid object closest to you that you can stand on. |
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | '''Usage: ''' | ||
+ | |||
+ | <code lang="squirrel"> | ||
+ | function onClientCommand( Command, Parameters ) | ||
+ | { | ||
+ | if(Command == "pos")Message("Your current Z position is " + FindLocalPlayer().Pos.z + " the ground level for your position is " + GetGroundZLevel() ); | ||
+ | } | ||
+ | </code> |
Latest revision as of 11:15, 29 August 2017
[edit] GetGroundZLevel()
Gets the Z position of the ground, basically the ground level.
The ground level is usually a solid object closest to you that you can stand on.
Usage:
function onClientCommand( Command, Parameters ) { if(Command == "pos")Message("Your current Z position is " + FindLocalPlayer().Pos.z + " the ground level for your position is " + GetGroundZLevel() ); }