Squirrel/Client/Functions/Misc/GetGroundZLevel
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(Difference between revisions)
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'''Usage: ''' | '''Usage: ''' | ||
− | + | <code lang="squirrel"> | |
function onClientCommand( Command, Parameters ) | function onClientCommand( Command, Parameters ) | ||
{ | { | ||
if(Command == "pos")Message("Your current Z position is " + FindLocalPlayer().Pos.z + " the ground level for your position is " + GetGroundZLevel() ); | if(Command == "pos")Message("Your current Z position is " + FindLocalPlayer().Pos.z + " the ground level for your position is " + GetGroundZLevel() ); | ||
} | } | ||
+ | </code> |
Revision as of 11:14, 29 August 2017
GetGroundZLevel()
Gets the Z position of the ground, basically the ground level.
The ground level is usually a solid object closest to you that you can stand on.
Usage:
function onClientCommand( Command, Parameters ) { if(Command == "pos")Message("Your current Z position is " + FindLocalPlayer().Pos.z + " the ground level for your position is " + GetGroundZLevel() ); }