Message
From Liberty Unleashed Wiki
This function sends a chatbox message to the player running the client script only. It can be customised to your own colour if needed. Defaults to Green. This is similar to server-side MessagePlayer.
Syntax
Message can take different lists of parameters. These are:
bool Message( string text, [ int r, int g, int b ] )
bool Message( string text, [ Colour col ] )
Arguments
- text - This is the message to send to the player
- r - The amount of Red to be in the colour. This argument is optional
- g - The amount of Green to be in the colour. This argument is optional
- b - The amount of Blue to be in the colour. This argument is optional
- col - A colour object. Good for defining your own colours at script start. This argument is optional
Example
This will send messages saying 'Testing... Red! Green! Blue!' when a client script is loaded.
Col_Blue <- Colour( 0, 0, 255 ); function onScriptLoad( ) { Message( "Testing..." ); Message( "Red!", 255, 0, 0 ); Message( "Green!", 0, 255, 0 ); Message( "Blue!", Col_Blue ); return 1; }
Notes
The call onScriptLoad was used in in this example. More info about this in the corresponding page.