GUIEditbox.FontTags
From Liberty Unleashed Wiki
This member variable sets/returns the font tags of a GUI editbox. Tags change the appereance of a GUI elements font.
Syntax
int GUIEditbox.FontTags
GUIEditbox.FontTags = int tags
Arguments
- tags - An integer value representing the wanted tags (constants)
- TAG_NONE - Resets the tags
- TAG_BOLD - Text will appear bold
- TAG_ITALICS - Text will appear italics
- TAG_UNDERLINE - Text will be underlined
- TAG_STRIKEOUT - Text will be strikeout
Example 1. Returning
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
Some explanation here
-- todo
Notes
-- List of used functions and other notes here.
Example 2. Setting
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
Some explanation here too
-- todo
Notes
-- List of used functions and other notes here.
Related Functions
- GUIEditbox
- GUIEditbox.Active
- GUIEditbox.Alpha
- GUIEditbox.Colour
- GUIEditbox.Flags
- GUIEditbox.FontName
- GUIEditbox.FontSize
- GUIEditbox.FontTags
- GUIEditbox.ID
- GUIEditbox.MaskInput
- GUIEditbox.Pos
- GUIEditbox.Remove
- GUIEditbox.Text
- GUIEditbox.TextAlignment
- GUIEditbox.TextColour
- GUIEditbox.Transparent
- GUIEditbox.Visible
- GUIEditbox.Width