Squirrel/Client/Functions/Camera/ShakeCamera

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(Example)
(Example)
Line 29: Line 29:
  
 
The event [[Squirrel/Client/Events/Player/onClientCommand|onClientCommand]] was used in this example. More info about this in the corresponding page.
 
The event [[Squirrel/Client/Events/Player/onClientCommand|onClientCommand]] was used in this example. More info about this in the corresponding page.
 +
This function currently shakes the camera continuously and won't stop.
  
 
== Related Functions ==
 
== Related Functions ==
  
 
{{Squirrel/Client/Functions/Camera}}
 
{{Squirrel/Client/Functions/Camera}}

Revision as of 18:00, 18 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This function shakes the camera of the given player.

Syntax

  1. bool ShakeCamera( float intensity )

Arguments

  • intensity - The intensity of the shaking

Example

This will shake the players camera when they type /shake

  1.  
  2. function onClientCommand( szCommand, szText )
  3. {
  4. if ( szCommand == "shake" )
  5. {
  6. ShakeCamera( 5.00 );
  7. }
  8. return 1;
  9. }
  10.  

Notes

The event onClientCommand was used in this example. More info about this in the corresponding page. This function currently shakes the camera continuously and won't stop.

Related Functions

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