Squirrel/Client/Functions/Camera/ShakeCamera
From Liberty Unleashed Wiki
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== Example == | == Example == | ||
− | + | This will shake the players camera when they type /shake | |
− | + | ||
<code lang="squirrel"> | <code lang="squirrel"> | ||
− | + | function onClientCommand( szCommand, szText ) | |
+ | { | ||
+ | if ( szCommand == "shake" ) | ||
+ | { | ||
+ | ShakeCamera( 5.00 ); | ||
+ | } | ||
+ | |||
+ | return 1; | ||
+ | } | ||
</code> | </code> | ||
=== Notes === | === Notes === | ||
− | + | The event [[Squirrel/Client/Events/Player/onClientCommand|onClientCommand]] was used in this example. More info about this in the corresponding page. | |
== Related Functions == | == Related Functions == | ||
{{Squirrel/Client/Functions/Camera}} | {{Squirrel/Client/Functions/Camera}} |
Revision as of 17:59, 18 October 2010
This function shakes the camera of the given player.
Syntax
bool ShakeCamera( float intensity )
Arguments
- intensity - The intensity of the shaking
Example
This will shake the players camera when they type /shake
function onClientCommand( szCommand, szText ) { if ( szCommand == "shake" ) { ShakeCamera( 5.00 ); } return 1; }
Notes
The event onClientCommand was used in this example. More info about this in the corresponding page.
Related Functions
- FadeCamera
- RestoreCamera
- ShakeCamera
- SetCameraMatrix